Fun Should be Enough
The Nintendo Alarm wins with radar, lateral thinking and fun, reminding us what design can bring to our lives.
The Nintendo Alarm wins with radar, lateral thinking and fun, reminding us what design can bring to our lives.
I’ve been doing what I imagine a lot of us are lately, which is typing at machines quite a lot lately. It’s not really with is it? Tell me the average thing of that. Make me a picture of a tabby cat with rocket launchers on its back
The goal of writing, this myth suggests, is filling a page rather than the process of thought that a completed page represents. “Challenging The Myths of Generative AI” (Tech Policy Press) If design is about figuring out and describing what to make or what to fix, there is likely way
Using LLMs should work like asking a trusted doctor or mechanic
There is some consternation about Europe not being able to keep up with the US and AI. In the tech press The Continent is often portrayed as quaint but ultimately slow if not failed in this regard, completely unable to get past it’s regulatory programmes and concern for humans
I have a new website! There it sits proudly on my domain (jimkosem.com), under my name. A piece of internets I claimed ages ago to be my spot out there on the webs. I could have started with the Shakespeare bit about names but we’re talking about domains
Creating a complete distributed database solution application
1password sat there open with its graveyard of 710 logins, among them the forgotten remains for a pizza place in another country I haven't lived in for six years that I can’t delete. I can't come up with a better metaphor for the haunting that
Textile 2024 week 24 note When you give a talk in front of a bunch of people you should probably have your facts straight. This is especially the case when you’re a designer giving a talk at a tech event, such as IPFS Camp in Brussels where I’ll
Textile 2024 week 23 note Generative AI UX Design Patterns There are lots of questions about how AI will impact “knowledge” work moving forward as we all huddle in front of our machines for terminal velocity to be achieved to see if things calm down. One thing is for sure
Textile 2024 week 22 note In What can LLMs never do? Rohit Krishnan, exposes some fascinating gaps in the AI takeover of everything. There is no shortage of polar swinging discussions around LLMs and “AI” in general. It is either going to save humanity and single handedly make a better
Textile 2024 week 19 note Accessibility seems to be trending. This is new in a way that is almost disturbing for a number of reasons, the first of which is why has it taken so long, and the second being what caused this. I think it might have to do
Textile 2024 week 16 note We’re in the midst of designing and prototyping a number of sites, showing what we’re working on at Textile, which I’ve been writing about or around in the past couple of weeks or so. At first we talked about just putting a
Textile 2024 week 14 note Colour can count for a lot. Recently with Tableland Studio we’ve been piloting a dark mode colour scheme. This is a bigger deal than you probably think and the history of dark mode is an interesting one. We’ve been working with the idea
Textile 2024 week 15 note This past week has been a lot of making web prototypes, namely in Framer, a tool that allows designer to design and publish web sites without coding. I learned how to make websites a long time ago, longer than most could imagine or want to
Textile 2024 week 12 note Part of being a design at Textile means doing a bit of everything. This means not just the user experience, but also visual design. This is great for me as a user experience designer, because my first degree is actually in graphic design, and that
Textile 2024 week 11 note Users. Participants. People. The fact is that you always have to be thinking about them when you’re designing and building software. How to understand what potential users might be thinking is key to building software. Everyone knows this. There’s many ways into people’
Textile 2024 week 10 note As designers generally work on things that don’t yet exist, how design fits into a company often times depends on the product strategy. There are many ways to discover and adapt product strategy and one of these is the often unjustly maligned market research
Textile 2024 week 09 note Product design strategy is a funny thing. You can start in a lot of different places. You can start at the beginning, looking at where you’re at and then where you want to go. Or you can do it the other way around, where
Textile 2024 week 07 note There are many ways to work, and even more ways to build software. Some times this is done with people all in the same place, and sometimes, like it is for Textile, it’s with people physically nowhere near each other. This situation means that
Textile 2024 week 06 Part of the process I try to work with as much as possible with organisations is consensus building. A lot of times this means workshops which all too often translates to post-its on walls, whether virtual or otherwise. At this moment in time, while slightly cliched,
Textile 2024 week 05 For the past week or so I’ve begun digging into measuring design. This isn’t something that a designer typically thinks of. Sure, we talk about evidence a lot, and we assume something is being measure and the right person is going to tell us
Textile 2024 week 04 note Much of product design is knowing that it won’t necessarily ever finish. Finish, that is, in the sense that the non-software world understand the word. When you ship software, as we’re due to with the public release of Tableland Studio which I’ve
Textile 2024 week 03 note A lot of interaction design is not just figuring out where a user is going to go, but how they know where they’re at. Much of the practice of designing the user experience is about this, about navigation and sense of where actions sit.